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I've been putting off working on my animation assessment and instead been playing around with DAZ Studio's latest addition, Iray. As a fan of unbiased rendering engines it is very exciting to have this new tool in DAZ Studio. I put an article together for DigiSprawl giving my first impressions, a brief overview of how to use it and comparison with LuxRender.
In this test I configured Iray's uber shader for a complex translucent/SSS surface. Rendered to 5000 samples taking about 9 hours on 7 threads (i7 4770). Still very noisy, but given the lighting conditions and material this is not unexpected.
In this test I configured Iray's uber shader for a complex translucent/SSS surface. Rendered to 5000 samples taking about 9 hours on 7 threads (i7 4770). Still very noisy, but given the lighting conditions and material this is not unexpected.
Impromptu art features
I've never done an art feature on my own private page, mostly because I don't get enough traffic to bother, but I was ordering seven years worth of "Featured" favourites (there was twice what there is now - literally hundreds!), and seeing all the pretty images group together at the top of the gallery was too inspiring to pass up the desire.
There is no theme (other than all the images happen to contain female humanoids). There are newer images and ones that have been floating around DA for quite some times. Enjoy the selection (or don't - but seriously, why wouldn't you).
To enjoy more impeccable curated collections pls visit the featured
Victoria 8 Full Review
I feel like I'm fairly intimately familiar with Victoria/Genesis 8 now. I have spent a good number of hours evaluating and putting together a fairly thorough review of Victoria 8. As usual, I learn a little more about DAZ Studio and 3D in general ever time I do one of these, so it's all time well spent.
Feel free to put your own opinions and any feedback forward.
Workflow overview - rigging and JCMs
This tutorial has been in the works a while now, but I've finally manage to sort through my workflow for rigging a garment item that is a bit more challenging than your average tightly conforming kit.
The tutorial covers ugly transfer tool jobs, weighting, distortion caused by Genesis 3 JCMs, and basic fixes within DAZ Studio that give us a cleaner mesh to work with.
It's not an easy tutorial, but I hope I explained the reasoning behind the workflow and it's value.
Prop modelling for Victoria 7
Have been doing a lot of prop modelling of late and wanted to share a little teaser of what I'm currently working on. The models are finalised, but they have not yet be UV mapped.
© 2015 - 2024 Jim-Zombie
Comments7
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Oh I'm excited you wrote this article, and I'll be looking at it shortly. So far my experience with lray was to open it up and then back away slowly, so as not to anger it.