This tutorial has been in the works a while now, but I've finally manage to sort through my workflow for rigging a garment item that is a bit more challenging than your average tightly conforming kit.
The tutorial covers ugly transfer tool jobs, weighting, distortion caused by Genesis 3 JCMs, and basic fixes within DAZ Studio that give us a cleaner mesh to work with.
It's not an easy tutorial, but I hope I explained the reasoning behind the workflow and it's value.