Reality 2 might be the king of LuxRender plugins for DAZ Studio, and with Reality 3 on the horizon, that is not likely to change, but for those of us looking for something a little more flexible in the way it interfaces with LuxRender, the recently released Luxus
is very a very attractive option. A number of LuxRender's features are not supported by Reality, but Luxus opens the options all the way out, and even has fields for entering newly released code to incorporate the latest LuxRender features.
The problem here is that configuring LuxRender's render engine and materials are complex tasks, and can be daunting to DS users that are used to the relative safety of the neat and simple interface for 3Delight. This matter is certainly not helped with Luxus's hidden controls and anaemic manual (not that I want to diss on Spheric Labs - love the work!). The wiki is a fantastic resource for inquisitive users, but even then it can be hard to find one's way around.
Now, I don't claim to be a Lux master, but after spending a good deal of time with my head in the Wiki and experimenting with the engine I've discovered a number of things to simplify the problem of getting started. To this end I've put together a shortish guide to give new users a boost on the way. The guide is not intended to go into great detail about configuring specific materials or getting good renders.Pt.1 - Luxus's hiden interface and the basics of setting up and understanding LuxRender materials, and lights.Pt.2- Render settings (with brief coverage of different methods such as sampler, hybrid and SPPM), the LuxRender GUI, and there is also some information on setting up DOF
The first part of the guide is mostly only relevant to Luxus users, but the second does contain information relevant to new LuxRender users, and has some useful information for more experienced users that have not delved into the Wiki or LuxRender related forums. As I learn more about Lux it is likely I will update the guide and add new sections, or perhaps entirely new instalments.