I've been putting off working on my animation assessment and instead been playing around with DAZ Studio's latest addition, Iray. As a fan of unbiased rendering engines it is very exciting to have this new tool in DAZ Studio. I put an article together for DigiSprawl giving my first impressions, a brief overview of how to use it and comparison with LuxRender.
In this test I configured Iray's uber shader for a complex translucent/SSS surface. Rendered to 5000 samples taking about 9 hours on 7 threads (i7 4770). Still very noisy, but given the lighting conditions and material this is not unexpected.